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Old Feb 21, 2007, 06:07 PM // 18:07   #121
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I agree that the attribute panel is annoying the way it is now. But I must admit, I like the way the templates are, and how you can choose how you want your skills listed. The attribute panel became hard to read the way it is now though. I'm all up for a rebellion!
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Old Feb 21, 2007, 07:46 PM // 19:46   #122
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It's common for Anet to ignore some issues and hope the players move on to something else. This isn't the first time, by far, and I'm sure it won't be the last time.

Remember the uproar when some character's faces were changed for lip synching? Not all of them were changed back. I'm still waiting, and that's been about 5 months.

The general community has a short attention span, and if something doesn't get fixed quickly, they lose interest. IMO, Anet counts on that to avoid either having to spend resources to fix things, or tell people no.

I'm getting used to the attr. panel, but still hate it. I'll hate it until the day I stop playing this game. Every time I look at it, I resent Anet just a little bit more, and I look at it often, because I have 8 playable chars, and all the associated heros, many of which I'm still leveling.
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Old Feb 21, 2007, 08:06 PM // 20:06   #123
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Know what else I miss (but it's not that big a deal)? The attributes being in the Hero window. Attributes would just seem like something that would be classified under "Hero", and since they moved it, the hero window seems to be a tad empty.
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Old Feb 21, 2007, 08:27 PM // 20:27   #124
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I agree with eldin. I don't understand why it was changed. I mena the move made sense, yea but no one really complaigned about the attributes being in the hero window. Its not that big of a deal tho. The arrows on the other hand are a huge deal for me as i have said before.
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Old Feb 21, 2007, 08:54 PM // 20:54   #125
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Yes I would like the option of reverting back to the "classic" att panel. There is an option of how you would like the skills listed etc, I am sure they could accomodate us with an attribute option. Especially after a guy has a few beers that att panel can be confoozling.

Last edited by Bread Fan; Feb 21, 2007 at 08:57 PM // 20:57..
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Old Feb 21, 2007, 09:10 PM // 21:10   #126
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That idea is too good, no one would ever think of it!
I did think of that actually. Atleast when I tryed it removing Skill Tips did NOT remove the very annoying Template Tip popups.
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Old Feb 21, 2007, 09:11 PM // 21:11   #127
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That idea is too good, no one would ever think of it!
I did think of that actually. Atleast when I tryed it removing Skill Tips did NOT remove the very annoying Template Tip popups.
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Old Feb 21, 2007, 10:22 PM // 22:22   #128
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I like all of the changes except the Skill template pop up, it's very annoying, as well as the attribute pop up. Everything else is great though.
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Old Feb 22, 2007, 05:06 AM // 05:06   #129
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I just discovered something else... with the old skills window, there used to be a box that displayed unused attribute points or something like that. When hovered over, a pop-up would tell you how many attribute points you had earned for that character (and the total possible). I found that very useful for making sure I had done both +15 attribute point quests, especially nowadays as I have many characters spread out over multiple continents. But as far as I can tell, there is no way to get this information with the new changes.

/signed for reverting the attributes part back to the way it was, and removing popups from the templates window

ANet please respond.. something... anything...

Last edited by raven214; Feb 22, 2007 at 05:08 AM // 05:08..
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Old Feb 22, 2007, 05:09 AM // 05:09   #130
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/signed to revert attribute panel.

Maybe you can make the popup for template away from the name?
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Old Feb 26, 2007, 07:55 PM // 19:55   #131
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This still sucks, and now that I'm using templates more, the popup is bugging me too. WTH was Anet thinking? Or where they simply not thinking when that went through?
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Old Feb 26, 2007, 07:59 PM // 19:59   #132
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Quote:
Originally Posted by Feminist Terrorist
This still sucks, and now that I'm using templates more, the popup is bugging me too. WTH was Anet thinking? Or where they simply not thinking when that went through?
Yea i totally agree on the templates, i use them all the time and was much happier the way they where. Now it's just a pain in the backside managing templates. Please A-NET listen to this and change it back to what it was formally.
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Old Feb 26, 2007, 08:41 PM // 20:41   #133
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yeh the popup when loading templates, and the attribute setup is annoying, dont wanna seem ungreatful for anet trying, but just 2 things that could be improved.
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Old Feb 26, 2007, 11:03 PM // 23:03   #134
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Has anyone at all from ANet even recognized this problem? I mean, I appreciate that ANet is trying to improve the game, and I am happy to see them (Gaile) respond so quickly to things like minipet sounds and boardwalk rollbacks.

I can live with the attribute panel even though it was 100% better the old way IMHO, but quite frankly the template window popups just suck.

ANet, Gaile, your turn...

Last edited by raven214; Feb 27, 2007 at 05:29 PM // 17:29..
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Old Feb 27, 2007, 01:48 AM // 01:48   #135
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/Notsigned

The popups are good and don't really do anything bad. How do you get annoyed by this?
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Old Feb 27, 2007, 05:45 PM // 17:45   #136
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Quote:
Originally Posted by Swift Thief
The popups are good and don't really do anything bad. How do you get annoyed by this?
No offense intended, but do you actually use skill templates? When you move your mouse over the list, a popup comes up directly at the pointer's position, thereby blocking the list and making it next to impossible to navigate. It's like trying to pick out the right floor in an elevator with a blindfold on... you can do it, but it surely isn't a convenience.

All they need to do is move the popup one line underneath the highlighted template, or take it out altogether as it provides no real benefit. And yet I've seen no recognition whatsoever from ANet that their ill-conceived "upgrade" actually proves nothing more than an annoyance.

Last edited by raven214; Feb 27, 2007 at 07:06 PM // 19:06..
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Old Feb 27, 2007, 08:36 PM // 20:36   #137
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I'd prefer they remove the popup completely. It's too small to do any good and gets in the way.
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Old Feb 27, 2007, 09:46 PM // 21:46   #138
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Quote:
Originally Posted by raven214
No offense intended, but do you actually use skill templates? When you move your mouse over the list, a popup comes up directly at the pointer's position, thereby blocking the list and making it next to impossible to navigate. It's like trying to pick out the right floor in an elevator with a blindfold on... you can do it, but it surely isn't a convenience.

All they need to do is move the popup one line underneath the highlighted template, or take it out altogether as it provides no real benefit. And yet I've seen no recognition whatsoever from ANet that their ill-conceived "upgrade" actually proves nothing more than an annoyance.
I use the templates all the time and I find it quite helpful.
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Old Feb 27, 2007, 10:20 PM // 22:20   #139
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Quote:
Originally Posted by Swift Thief
I use the templates all the time and I find it quite helpful.
Do you just give numbers as your template names? If so, then I could understand that the popup would help you to see what each build actually is.

Personally though, I use descriptive names and use them to navigate through the list, so having a big popup covering the list is a major inconvenience.
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Old Feb 28, 2007, 12:16 AM // 00:16   #140
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I hate the anew attribute panel.
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